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		<title>Softrope Forum &#187; Forum: Troubleshooting - Recent Topics</title>
		<link>http://softrope.net/forum/forum/troubleshooting</link>
		<description>Support and Discussion</description>
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		<pubDate>Tue, 07 Feb 2012 07:05:55 +0000</pubDate>
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		<item>
			<title>DrVesuvius on "Looping times not being saved"</title>
			<link>http://softrope.net/forum/topic/looping-times-not-being-saved#post-74</link>
			<pubDate>Sun, 07 Feb 2010 17:51:34 +0000</pubDate>
			<dc:creator>DrVesuvius</dc:creator>
			<guid isPermaLink="false">74@http://softrope.net/forum/</guid>
			<description>&#60;p&#62;First off, Iain, you&#38;#39;re doing an absolutely brilliant job with Softrope.  The interface is incredibly intuitive and 20 mins after picking it up I can see how to do everything I need it to do.  Well done and thankyou for all your work.&#60;/p&#62;
&#60;p&#62;That said I&#38;#39;ve found what looks like a small bug.  When you save a module, the LoopGap and LoopGapVariance values are saved (I took the liberty of peeking at the XML in the save file, hope you don&#38;#39;t mind :-)  but they don&#38;#39;t seem to be loaded correctly when you load it back in, so the sounds loop without any delays.&#60;/p&#62;
&#60;p&#62;Thanks&#60;/p&#62;
&#60;p&#62;Dr V
&#60;/p&#62;</description>
		</item>
		<item>
			<title>LordEntrails on "Installed Version/Build"</title>
			<link>http://softrope.net/forum/topic/installed-versionbuild#post-92</link>
			<pubDate>Thu, 11 Feb 2010 22:25:09 +0000</pubDate>
			<dc:creator>LordEntrails</dc:creator>
			<guid isPermaLink="false">92@http://softrope.net/forum/</guid>
			<description>&#60;p&#62;How do I find out which version I have installed?  I&#38;#39;m on Windows 7 x64.&#60;/p&#62;
&#60;p&#62;P.S. Love it!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>snuh on "Solo setting also triggers fade out"</title>
			<link>http://softrope.net/forum/topic/solo-setting-also-triggers-fade-out#post-54</link>
			<pubDate>Fri, 15 Jan 2010 01:44:48 +0000</pubDate>
			<dc:creator>snuh</dc:creator>
			<guid isPermaLink="false">54@http://softrope.net/forum/</guid>
			<description>&#60;p&#62;Summary: When both Solo and Fade Out are enabled in the Scene Editor, the Fade Out triggers immediately upon playing the scene.&#60;/p&#62;
&#60;p&#62;Full Description: I created a new scene. The &#38;quot;Solo&#38;quot; toggle was set to &#38;quot;On&#38;quot; (red). &#38;quot;Fade Out&#38;quot; was set to &#38;quot;On&#38;quot; (red) and the slider set to &#38;quot;Fade out for 3.0 seconds&#38;quot;. All options were left as default. One mp3s was loaded into the first playlist. Then I closed the Scene Editor.&#60;/p&#62;
&#60;p&#62;When the scene is played (from either the Scene Editor or the main window) the mp3 fades out within three seconds.&#60;/p&#62;
&#60;p&#62;Environment: Windows XP SP3 running under VMware Fusion 2.0.4 (Mac OS X 10.5.8). Softrope v. 0.2.32 and .NET framework 3.5 SP 1.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>snuh on "Looping text not changing after toggle (minor)"</title>
			<link>http://softrope.net/forum/topic/looping-text-not-changing-after-toggle-minor#post-48</link>
			<pubDate>Fri, 01 Jan 2010 02:47:17 +0000</pubDate>
			<dc:creator>snuh</dc:creator>
			<guid isPermaLink="false">48@http://softrope.net/forum/</guid>
			<description>&#60;p&#62;Hey-o,&#60;/p&#62;
&#60;p&#62;I&#38;#39;m about to toss a small volley of bug reports your way. I feel bad so I need to preface it with the following: SOFTROPE IS AWESOME. Clean, useful UI. Just the right amount of features - not too bare bones, but not bloated. I&#38;#39;ve futzed around with a fair number of ways to get music and sounds into my games (various media players, RPG Soundmixer, RPG Audio Mixer, homebrew MySQL/PHP playlist builder, etc.) and this is looking to be the most promising. So, please keep it up!&#60;/p&#62;
&#60;p&#62;Bug Report&#60;/p&#62;
&#60;p&#62;Summary: when toggling on looping, the help text does not change.&#60;/p&#62;
&#60;p&#62;Full description: Created a new Scene, toggled on Looping (button changed to yellow), but help text remained &#38;quot;No looping&#38;quot;. Gap sliders were not touched and remained at the &#38;quot;no gap&#38;quot; setting. Testing revealed that the playlist was in fact looping, the help text was simply incorrect.&#60;/p&#62;
&#60;p&#62;Next, I toggled the Looping to Off, and then back to On. At this point, the help text correctly updated to &#38;quot;Loop with no gap.&#38;quot; However, if I then closed the Scene Editor and then reopened that scene again, the help text was back to &#38;quot;No looping&#38;quot;.&#60;/p&#62;
&#60;p&#62;If I use the gap sliders to set a gap of any duration, the help text is correctly updated.&#60;/p&#62;
&#60;p&#62;Environment: Windows XP SP3 running under VMware Fusion 2.0.4 (Mac OS X 10.5.8). Perfectly possible that this is a quirk of my virtualization setup.&#60;/p&#62;
&#60;p&#62;EDIT: This is with Softrope v. 0.2.32 and .NET framework 3.5 SP 1.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>snuh on "Sequential toggle state not saving"</title>
			<link>http://softrope.net/forum/topic/sequential-toggle-state-not-saving#post-49</link>
			<pubDate>Fri, 01 Jan 2010 02:54:41 +0000</pubDate>
			<dc:creator>snuh</dc:creator>
			<guid isPermaLink="false">49@http://softrope.net/forum/</guid>
			<description>&#60;p&#62;Yo. Another minor bug report for ya&#38;#39;.&#60;/p&#62;
&#60;p&#62;Summary: The &#38;quot;Sequential&#38;quot; button toggle state restores to the &#38;quot;Off&#38;quot; state after the Scene Editor is closed.&#60;/p&#62;
&#60;p&#62;Full Description: I created a new scene. The &#38;quot;Sequential&#38;quot; toggle was set to &#38;quot;On&#38;quot; (purple). All options were left as default. Two mp3s were loaded into the first playlist. Then I closed the Scene Editor. When I reopen the scene, the &#38;quot;Sequential&#38;quot; toggle is set to &#38;quot;Off&#38;quot; (gray).&#60;/p&#62;
&#60;p&#62;Environment: Windows XP SP3 running under VMware Fusion 2.0.4 (Mac OS X 10.5.8). Softrope v. 0.2.32. EDIT: and .NET framework 3.5 SP 1.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>snuh on "Solo setting can cause crash (major)"</title>
			<link>http://softrope.net/forum/topic/solo-setting-can-cause-crash-major#post-55</link>
			<pubDate>Fri, 15 Jan 2010 01:57:24 +0000</pubDate>
			<dc:creator>snuh</dc:creator>
			<guid isPermaLink="false">55@http://softrope.net/forum/</guid>
			<description>&#60;p&#62;One more bug report for ya today, also related to the Solo setting.&#60;/p&#62;
&#60;p&#62;Summary: A scene with the Solo setting toggled On can cause Softrope to crash.&#60;/p&#62;
&#60;p&#62;Full Description: I created a new scene. The &#38;quot;Solo&#38;quot; toggle was set to &#38;quot;On&#38;quot; (red). All other options were left as default. One mp3s was loaded into the first playlist. Then I closed the Scene Editor.&#60;/p&#62;
&#60;p&#62;When the scene is played (from either the Scene Editor or the main window) Softrope hangs for a second, and then crashes. Detailed error event information is below:&#60;/p&#62;
&#60;p&#62;Event Type:	Error&#60;br /&#62;
Event Source:	.NET Runtime 2.0 Error Reporting&#60;br /&#62;
Event Category:	None&#60;br /&#62;
Event ID:	1000&#60;br /&#62;
Date:		1/14/2010&#60;br /&#62;
Time:		5:48:57 PM&#60;/p&#62;
&#60;p&#62;Description:&#60;br /&#62;
Faulting application softropegui.exe, version 0.2.30.0, stamp 4a43935c, faulting module kernel32.dll, version 5.1.2600.5781, stamp 49c4f482, debug? 0, fault address 0x00012afb.&#60;/p&#62;
&#60;p&#62;For more information, see Help and Support Center at &#60;a href=&#34;http://go.microsoft.com/fwlink/events.asp&#34; rel=&#34;nofollow&#34;&#62;http://go.microsoft.com/fwlink/events.asp&#60;/a&#62;.&#60;br /&#62;
Data:&#60;br /&#62;
0000: 00700041 006c0070 00630069 00740061&#60;br /&#62;
0010: 006f0069 0020006e 00610046 006c0069&#60;br /&#62;
0020: 00720075 00200065 00730020 0066006f&#60;br /&#62;
0030: 00720074 0070006f 00670065 00690075&#60;br /&#62;
0040: 0065002e 00650078 00300020 0032002e&#60;br /&#62;
0050: 0033002e 002e0030 00200030 00610034&#60;br /&#62;
0060: 00330034 00330039 00630035 00690020&#60;br /&#62;
0070: 0020006e 0065006b 006e0072 006c0065&#60;br /&#62;
0080: 00320033 0064002e 006c006c 00350020&#60;br /&#62;
0090: 0031002e 0032002e 00300036 002e0030&#60;br /&#62;
00a0: 00370035 00310038 00340020 00630039&#60;br /&#62;
00b0: 00660034 00380034 00200032 00440066&#60;br /&#62;
00c0: 00620065 00670075 00300020 00610020&#60;br /&#62;
00d0: 00200074 0066006f 00730066 00740065&#60;br /&#62;
00e0: 00300020 00300030 00320031 00660061&#60;br /&#62;
00f0: 000d0062 000a&#60;/p&#62;
&#60;p&#62;Environment: Windows XP SP3 running under VMware Fusion 2.0.4 (Mac OS X 10.5.8). Softrope v. 0.2.32 and .NET framework 3.5 SP 1.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>snuh on "Random playlists always begin with the first file"</title>
			<link>http://softrope.net/forum/topic/random-playlists-always-begin-with-the-first-file#post-50</link>
			<pubDate>Fri, 01 Jan 2010 03:18:29 +0000</pubDate>
			<dc:creator>snuh</dc:creator>
			<guid isPermaLink="false">50@http://softrope.net/forum/</guid>
			<description>&#60;p&#62;Werd. One more.&#60;/p&#62;
&#60;p&#62;Bug Report&#60;/p&#62;
&#60;p&#62;Summary: A random playlist always begins playing with the first file added to the playlist.&#60;/p&#62;
&#60;p&#62;Full Description: I created a new scene and added two short tracks to the playlist. Looping was toggled &#38;quot;On&#38;quot;. All other values were left as default. Then I closed the Scene Editor.&#60;/p&#62;
&#60;p&#62;From the main screen, I clicked once on the soundscape, and it played the desired two tracks in a suitable random order. However, after doing this a couple times, I noticed that the first track played after clicking was always the same track - the first added to the playlist. About 20 initiations later, I think it&#38;#39;s statistically unlikely that it&#38;#39;s just random luck :)&#60;/p&#62;
&#60;p&#62;Not sure if that&#38;#39;s a bug or a intended functionality. As a user, I would prefer that if I&#38;#39;ve set up a playlist to be random, that should include the first track played.&#60;/p&#62;
&#60;p&#62;Environment: Windows XP SP3 running under VMware Fusion 2.0.4 (Mac OS X 10.5.8).  Softrope v. 0.2.32 and .NET framework 3.5 SP 1.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>CheddarBob on "Problem Report #2"</title>
			<link>http://softrope.net/forum/topic/problem-report-2#post-20</link>
			<pubDate>Fri, 21 Aug 2009 18:42:25 +0000</pubDate>
			<dc:creator>CheddarBob</dc:creator>
			<guid isPermaLink="false">20@http://softrope.net/forum/</guid>
			<description>&#60;p&#62;I downloaded the installation app. and ran the program, but when windows install wizard comes up an error message is displayed that read---- &#38;quot;Softrope can not be installed on systems with .NET -- Framework version smaller than 3.5&#38;quot;  What does this mean and how can I get around it.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>QuantumDrone on "Problem report #1"</title>
			<link>http://softrope.net/forum/topic/problem-report-1#post-11</link>
			<pubDate>Fri, 03 Jul 2009 00:45:28 +0000</pubDate>
			<dc:creator>QuantumDrone</dc:creator>
			<guid isPermaLink="false">11@http://softrope.net/forum/</guid>
			<description>&#60;p&#62;I opened up a new scene and created two different sound effects each one having 1 sample --&#38;gt; A .wav file in the first one and a .mp3 file in the second.&#60;br /&#62;
I named the 1st sound effect then I played the scene with each sound effect having the button -Toggle sequential triggering of samples- pressed down.&#60;br /&#62;
Then while playing, I muted the first track and then clicked the -Toggle to predelay button- on the same track and it crashed.&#60;/p&#62;
&#60;p&#62;Here is the windows report:&#60;/p&#62;
&#60;p&#62;Description:&#60;br /&#62;
  Stopped working&#60;/p&#62;
&#60;p&#62;Problem signature:&#60;br /&#62;
  Problem Event Name:	CLR20r3&#60;br /&#62;
  Problem Signature 01:	softropegui.exe&#60;br /&#62;
  Problem Signature 02:	0.2.30.0&#60;br /&#62;
  Problem Signature 03:	4a43935c&#60;br /&#62;
  Problem Signature 04:	System&#60;br /&#62;
  Problem Signature 05:	2.0.0.0&#60;br /&#62;
  Problem Signature 06:	4889de7a&#60;br /&#62;
  Problem Signature 07:	372d&#60;br /&#62;
  Problem Signature 08:	35&#60;br /&#62;
  Problem Signature 09:	System.ArgumentException&#60;br /&#62;
  OS Version:	6.0.6001.2.1.0.768.3&#60;br /&#62;
  Locale ID:	1033
&#60;/p&#62;</description>
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